Catch the Apple: Developing a VR Game

Catch the Apple: Developing a VR Game

The Game was built in a 2-week course about VR. The First week was a crash course filled with game Theory and learning Unity as a Game engine. In the second week, we developed the game. Presentation day was on Friday.

The goal of the game is to catch as many Fruits with your basket as possible that are falling from the sky, whilst avoiding occasional bombs. The game starts calmly with only a few variants of Fruits, and then begins to build up in difficulty as more types of Fruits appear and the frequency of bombs increases.

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